A school of chess by Kasparov G.

By Kasparov G.

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SCOTCH GAME 2. 3. 4. 5. 6. 7. Kt−KB3 P−Q4 KtxP Kt−QB3 KtxKt B−Q3 Kt−QB3 PxP Kt−B3 B−Kt5 KtPxKt P−Q4! In no case should Black forfeit his chance of playing P−Q4. It is tempting after 2. P−Q4, PxP; 3. Kt−KB3 to cover the pawn at Q5 by P−QB4, but in that case White would sacrifice a pawn by P−QB3, by this means opening the Queen's file for himself, and so preventing Black from ever playing P−Q4. Thus, for the loss of a pawn, White has a paramount advantage in position. For after 4. PxP, 5. KtxP (Diagram 20) White has developed both Knights, and his Bishops are free, whilst Black has none of his pieces out.

Lasker (Petrograd, 1909. For further particulars see Game No. 15). B. 9. Kt−B4; 10. QKt−Q2, P−Q5 (Capablanca−Em. Lasker, Petrograd, 1914); or 9. B−K2; 10. R−K1, Castles; 11. QKt−Q2, Kt−B4; 12. B−B2, P−Q5 (Em. Lasker−Tarrasch, Petrograd, 1914). g. 9. B−K2; 10. QKt−Q2, Kt−B4; 11. B−B2, P−Q5; 12. Kt−K4, PxP; 13. KtxKt, BxKt; 14. B−K4, Q−Q2; 15. Q−B2 or PxP. The openings as sketched out up to this point give a sufficiently clear idea of the possibilities of combining sound development with an attempt to capture the centre after the opening moves 1.

16. Kt−K4, B−Kt2; 17. KtxB (not BxP because of BxB; 18. KtxB, BxP followed by Q−Kt4ch), PxKt; 18. Q R−Q1 and P−QB4. The game is much more favourable for Black if he first plays 3. P−QR3, and retains the option of driving the White KB away by P−QKt4, after which P−Q4 can be enforced very soon. 3. B−Kt5, P− QR3; 4. B−R4, Kt−B3; 5. Castles, KtxP; 6. P−Q4, P−QKt4; 7. B−Kt3, P−Q4; 8. PxP, B−K3, 9. P−B3. Now Black's pieces are more mobile, and that is the reason why this system of defence is becoming more popular than any other.

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